Reinforcement Components are a bind-on-pickup crafting material which is acquired in a couple of ways: Reinforcement Modules is a new blueprint which players acquire by combining 10 Reinforcement Components. When/if your Guild reaches an Invasion Yield Target.Guild Commendations are earned in a couple of ways: There may also be a minimum Guild Level required, depending on the Tier of the perkĬredits must be spent from the Guild Bank, so this is a good mechanism to get everyone contributing to the cause.Guild Perks have up to 3 costs to purchase them: This also provides new ways for Guild Leaders to recruit around specific play-styles along with rewards to encourage participation in Guild activities! Guild Perks along with Guild Levels provide great incentives for Guilds to remain active. Now, not only are you like minded players, but you can focus perks, benefits, and additional rewards to your chosen playstyle. What we want to be able to do is to give your Guild the power to really focus in on what you enjoy! Perks give a mechanism where players can effectively say “We are a PvP focused Guild” and mean it in new ways. These are examples of some of the things you can accomplish with Perks. Maybe your Guild is Flashpoint focused and so you want some extra rewards from Flashpoints. Maybe you want to have increased mount speed when you are out and traveling. Simply put a Guild Perk is something that can apply to your Guild to give it a specific benefit. At the bottom of the post I will include a very large list of some very specific Guild Perks we are looking at using. Let’s start with what Guild Perks are, how you get them, and how you use them. Guild Leveling is especially relevant to understanding Guild Perks. Be sure to read up on the Conquest changes and especially all about how Guild Leveling works. There are a lot of changes coming to Guilds in 5.10.