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Metal gear solid v the phantom pain youtube
Metal gear solid v the phantom pain youtube











metal gear solid v the phantom pain youtube

D-Dog can spot enemies and items in the world as well as distract and attack bad guys. D-Horse can be used to traverse the desert quickly and can be used in stealth (Big Boss leans over to either side of the tamed animal and hugs its side to hide his approach). There are a number of assist characters you can select at the start of each mission. The Buddy system also throws more variety into the mission structure. The day-and-night cycle and the game's open-world, "approach from any angle" design gives players an immense sense of freedom and offers healthy mission replayability (you can replay old missions at any time from the main menu). But the blinding sunlight can put Big Boss in peril as he waits for his eyes to adjust to the light when transitioning from indoor structures to the desert exterior. It's easier to tag and track the movement of enemies from a distance with your advanced binoculars as they roam the desert landscape.

metal gear solid v the phantom pain youtube

Nighttime also means more soldiers resting for the evening indoors, making things complicated when approaching villages with dozens of structures.ĭaylight sneaking offers better visibility - for you and the Soviets.

metal gear solid v the phantom pain youtube

More than a handful of Soviet soldiers sitting in shadow surprised me as I made my approach, forcing me to drain the batteries of my night vision goggles. But your visibility is also at a disadvantage. Infiltrating enemy strongholds at night has its obvious advantages: Darkness means low visibility and fewer guards roaming with a shorter range of view. When you select a mission, choose your gear and pick your buddy (more on this later), Big Boss decides at what time of day he wants to execute his plan. What you're doing isn't the focus it's how you're doing it. Nearly all of them follow a similar pattern of "Go to place on map destroy/extract target get out alive." More story-focused missions offer flavor by way of Metal Gear-level crazy cutscenes, but the objectives tend to bleed together. The majority of the missions feature simple core objectives. In an early Side Ops mission, however, Big Boss can capture and recruit a translator, allowing the protagonist to interrogate adversaries for details on enemy positions, special items and more. When he arrives in Afghanistan and holds Soviet soldiers hostage, for example, Boss quickly realizes he doesn't speak the language and can't extract any useful information from the enemies. Completing Side Ops can be critical if your aim is to make Big Boss' life slightly easier. Players are given a slew of missions, some listed as primary story objectives and others as optional Side Ops. The structure of missions in The Phantom Pain is similar to previous games in the series, specifically Peace Walker and Ground Zeroes. A gun-for-hire in the region, Big Boss helps locals fend off the 1980s-era Soviet invasion of Afghanistan by eliminating their commanding officers, destroying their equipment and generally sowing dissent through the desert. It's a massive play area, engulfed in sand, riddled with wildlife and terrorized by the Soviet army.īig Boss - back to form and outfitted with an intricate mechanical arm that can be used as a weapon - quickly establishes himself, alongside familiar franchise characters Revolver Ocelot and Kazuhira Miller, as the leader of a new private military corporation known as the Diamond Dogs.

METAL GEAR SOLID V THE PHANTOM PAIN YOUTUBE SERIES

Imagine a series of large installations, like the one found in Ground Zeroes, surrounded by desert and you'll have an idea of how the map in The Phantom Pain works. His powerful persona returns after the intro (and after some time has passed) as Metal Gear Solid V: The Phantom Pain leads players to an open-world region of Afghanistan. It illustrates how far the soldier has fallen from an all-powerful military leader to a weak man struggling to evade danger. He struggles to reactivate his long dormant muscles, spending the majority of the introduction on his belly. Acting as both a reminder of Big Boss's ordeal and a tutorial, the game's protagonist awakens gaunt and feeble after a nine-year coma.

metal gear solid v the phantom pain youtube

Somewhere between 1984, where The Phantom Pain begins, and 1995, where we meet a rookie soldier named Snake (a genetically-altered clone of the Boss) in the MSX title Metal Gear, Big Boss becomes the franchise's primary villain.įor two days, with a preview build of The Phantom Pain in hand, I tried to uncover the Big Boss' secrets and attempt to learn how a good soldier can go bad. Big Boss' physical transformation leads to changes in his motivation as well.













Metal gear solid v the phantom pain youtube